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AI Insights · Timothy · April 2025

Top 5 Boat Games in Slovenia: Q1 2025 Performance

Discover the performance trends of the top boat games in Slovenia during Q1 2025, with insights on downloads, revenue, and active users.

Top 5 Boat Games in Slovenia: Q1 2025 Performance

In the first quarter of 2025, the top boat games on the unified platform in Slovenia showed varied performance in terms of downloads, revenue, and active users, according to data from Sensor Tower.

My Cruise by EYEWIND LIMITED saw a substantial rise in weekly revenue, peaking at $124 in late February. Downloads surged mid-quarter, reaching 527 in the week of February 17. Meanwhile, active users increased from 982 in early January to 1.5K by mid-February, though they tapered off slightly to 1.1K by the end of March.

Ship Simulator: Boat Game from Azur Interactive Games Limited experienced a minor revenue increase to $10 during March. Downloads fluctuated, with notable spikes to 362 in late February. Active users also rose significantly, peaking at 566 in the same period before declining to 128 by quarter's end.

Cruise World! by Supercent, Inc. had minimal revenue, with a brief spike to $12 in early March. Downloads remained relatively stable, averaging around 50 per week. Active users showed a slight upward trend, reaching 1.1K by the end of March.

Hyper Boat from Sunday.gg maintained a steady download rate, with a high of 131 in January, but gradually decreased to 19 by March. Active users followed a similar pattern, peaking at 139 in January before declining to 33 by the end of the quarter.

Lastly, Submarine Jump! by Kwalee Ltd saw a modest revenue of $2 in early February. Downloads were relatively stable, with a peak of 72 in late February. Active users increased from a low of 56 in early February to 137 by the start of March, before dropping to 60 by the quarter's close.

For further insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025